

Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries.

Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. LowSpeedTractionLossMult decreased to help the car feel less bogged down when starting from a stand stilA security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). TractionCurveMin slightly increased to help the car feel less bogged down when starting from a stand stil and help the breaks feel more responsive TractionCurveMax for slightly greater cornering grip SteeringLock value increased to help match the TractionCurveLatera increase InitialDriveMaxFlatVel reduced of balance out the increased acceleration NOTE: You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives. Use OpenIV to replace 'ta' and enjoy - again please back up your files. Highlight data on chosen vehicle from fMass value= down to fSuspensionBiasFront value= and paste on the 'ta' and saveģ. Location.\Rockstar Games\Grand Theft Auto V\update\update.rpf\common\dataĢ. Copy handling data (below) and replace over original handling data found in the 'ta' file. Instructions- (link to video instructions provided in download)ġ.

Handling mod for land based vehicles - works with original (vanilla), DLC and modified vehicles as long as you can find the ta location for the specific vehicle.
